Events

« Week of February 5, 2012 »
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Start: 02/05/2012 14:00

Join us on the one day each year when television commercials are considered more important than the programming. YouTube School's own Super Bowl pre-pre-game show will look at how advertising plays a role in online video through the use of viral marketing clips, assorted forms of user monetization and curators dedicated to preserving bits of broadcast history — 30 seconds at a time.

For more information:
http://impossible.ws/event/youtube-school-advertising

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Start: 02/08/2012 12:00

The latest social network to gain serious traction managed to establish a rabid following through a demographic group that has been frequently viewed as more resistant to new approaches to online interaction: women.

Pinterest has therefore been portrayed as an unlikely outlet to nurture enthusiasm — even though its encouragement of the categorization of images is predominantly being seen as an ideal method to encourage browsing for products. Just like the majority of retail outlets are designed for female tastes, a user-generated website was due to follow, especially one built to encourage transactions.

Whether or not the gender imbalance is reduced, and regardless of whether it continues its exponential growth, the evolution of Pinterest sheds light on how there can be a marked difference in how the sexes are effectively reached online. Distinct information, e-commerce and gaming websites for women have succeeded with approaches that were distinct from the overriding tone of the web.

Personal blogs by women raising young children, for example, grew into a marketable industry even as the medium generally lost ground. Will there be a similar stickiness to the image-based bookmarking site compared to casualties like Delicious or Digg?

Participation is open to subscribers only. Please contact us to subscribe.

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Start: 02/09/2012 19:00

Story-driven adventures were a cornerstone of the early videogame industry, but the popularity of role-playing gradually diminished, due to the growth of multi-player action titles.

A comeback for the genre has taken shape, though, with games like Sword & Sworcery and Sam & Max starting to click with a new generation.

The next monthly edition of Play the Impossible will explore the emergence of both simple and complex narratives during a session that will intrigue both seasoned gamers and newcomers to the culture.

For more information:
http://impossible.ws/event/play-impossible-adventure-games

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Start: 02/10/2012 01:00

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